Difference between revisions of "Characters"
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{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:N_Buster.png|128px]] |
|Name=N-Buster | |Name=N-Buster | ||
− | | | + | |UsableBy=[[Image:Icon-Nina.png|32px|link=Nina]] |
|InGameTooltip=Basic buster. | |InGameTooltip=Basic buster. | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=1.0x | |Damage=1.0x | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Icon-Nina.png|32px|link=Nina]] |
|Description=Fires basic citrus-shaped projectiles forwards. Up to 3 can be active at once.<br />Charged shots have greatly increased size and pierce enemies killed. | |Description=Fires basic citrus-shaped projectiles forwards. Up to 3 can be active at once.<br />Charged shots have greatly increased size and pierce enemies killed. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Forkalator.png|128px]] |
|Name=Forkalator | |Name=Forkalator | ||
− | | | + | |UsableBy=[[Image:Icon-Nina.png|32px|link=Nina]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Triangle shot! Forkalicious. | |InGameTooltip=Triangle shot! Forkalicious. | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
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|Damage=0.8x | |Damage=0.8x | ||
|BonusAttributes=Fires 3 bullets per shot. | |BonusAttributes=Fires 3 bullets per shot. | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Fires three projectiles forwards, split at 30-degree angles. Up to 3 bursts can be active at once.<br />If multiple bullets from the same burst hit a single target, extra bullets only do 25% damage.<br />Charged shots have slightly increased size and pierce enemies killed. | |Description=Fires three projectiles forwards, split at 30-degree angles. Up to 3 bursts can be active at once.<br />If multiple bullets from the same burst hit a single target, extra bullets only do 25% damage.<br />Charged shots have slightly increased size and pierce enemies killed. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Star_Beam.png|128px]] |
|Name=Star Beam | |Name=Star Beam | ||
− | | | + | |UsableBy=[[Image:Icon-Nina.png|32px|link=Nina]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Nina shoots in all four cardinal directions! | |InGameTooltip=Nina shoots in all four cardinal directions! | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
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|Damage=0.8x | |Damage=0.8x | ||
|BonusAttributes=Fires 4 bullets per shot. | |BonusAttributes=Fires 4 bullets per shot. | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Fires four projectiles in a cross formation. Up to 3 bursts can be active at once.<br />If multiple bullets from the same burst hit a single target, extra bullets will only deal 25% damage.<br />Charged shots have slightly increased size and pierce enemies killed. | |Description=Fires four projectiles in a cross formation. Up to 3 bursts can be active at once.<br />If multiple bullets from the same burst hit a single target, extra bullets will only deal 25% damage.<br />Charged shots have slightly increased size and pierce enemies killed. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Scatterblast.png|128px]] |
|Name=Scatterblast | |Name=Scatterblast | ||
− | | | + | |UsableBy=[[Image:Icon-Nina.png|32px|link=Nina]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Hyperparticles devastate enemies up close! | |InGameTooltip=Hyperparticles devastate enemies up close! | ||
|UnlockCost=10 | |UnlockCost=10 | ||
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|Damage=0.4x | |Damage=0.4x | ||
|BonusAttributes=Fires 6 bullets per shot. | |BonusAttributes=Fires 6 bullets per shot. | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Fires six projectiles in a shotgun formation, with vastly reduced range. Limited rate of fire.<br />Enemies take full damage from being hit by multiple projectiles in a single burst.<br />Charged shots have slightly increased width and reach. Ultracharged shots fire 10 bullets instead of 6. | |Description=Fires six projectiles in a shotgun formation, with vastly reduced range. Limited rate of fire.<br />Enemies take full damage from being hit by multiple projectiles in a single burst.<br />Charged shots have slightly increased width and reach. Ultracharged shots fire 10 bullets instead of 6. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Wave_Beam.png|128px]] |
|Name=Wave Beam | |Name=Wave Beam | ||
− | | | + | |UsableBy=[[Image:Icon-Nina.png|32px|link=Nina]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Megaparticles pierce foes and walls! Also, wavy. | |InGameTooltip=Megaparticles pierce foes and walls! Also, wavy. | ||
|UnlockCost=20 | |UnlockCost=20 | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=1.0x | |Damage=1.0x | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Fires in a sine wave formation, starting with downwards.<br />Regular shots piece walls. Charged shots pierce foes and walls, even if it didn't kill.<br />Charged shots have vastly increased size, wavelength and amplitude. | |Description=Fires in a sine wave formation, starting with downwards.<br />Regular shots piece walls. Charged shots pierce foes and walls, even if it didn't kill.<br />Charged shots have vastly increased size, wavelength and amplitude. | ||
}} | }} | ||
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{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:A_Saber.png|128px]] |
|Name=A-Saber | |Name=A-Saber | ||
− | | | + | |UsableBy=[[Image:Icon-Ace.png|32px|link=Ace]] |
|InGameTooltip=Basic blade. | |InGameTooltip=Basic blade. | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=1.2x (1st & 2nd Swing)<br />2.0x (3rd Swing) | |Damage=1.2x (1st & 2nd Swing)<br />2.0x (3rd Swing) | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Icon-Ace.png|32px|link=Ace]] |
|Description=Swings three times both on the ground and in the air.<br />Decent horizontal range and minor vertical range. | |Description=Swings three times both on the ground and in the air.<br />Decent horizontal range and minor vertical range. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Sharp_Sharp_Spear.png|128px]] |
|Name=Sharp Sharp Spear | |Name=Sharp Sharp Spear | ||
− | | | + | |UsableBy=[[Image:Icon-Ace.png|32px|link=Ace]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Grants additional reach and damage! | |InGameTooltip=Grants additional reach and damage! | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
|ChargeModifier=50% | |ChargeModifier=50% | ||
|Damage=1.5x (1st Swing)<br />1.8x (2nd Swing) | |Damage=1.5x (1st Swing)<br />1.8x (2nd Swing) | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Swings twice both on the ground and in the air.<br />Fantastic horizontal range, but no vertical range.<br />Charged shots have reduced damage bonus, but increase the weapon's range further. | |Description=Swings twice both on the ground and in the air.<br />Fantastic horizontal range, but no vertical range.<br />Charged shots have reduced damage bonus, but increase the weapon's range further. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Plasma_Blender.png|128px]] |
|Name=Plasma Blender | |Name=Plasma Blender | ||
− | | | + | |UsableBy=[[Image:Icon-Ace.png|32px|link=Ace]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Shreds enemies up close! | |InGameTooltip=Shreds enemies up close! | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
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|BonusAttributes=Cannot be Charged Normally. | |BonusAttributes=Cannot be Charged Normally. | ||
|Damage=1.0x | |Damage=1.0x | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Rapidly swings three times per button press.<br />Tiny default range, but its range and damage increases with charge.<br />(Ultra)charge accumulates by dealing damage and dissipates slowly over time. | |Description=Rapidly swings three times per button press.<br />Tiny default range, but its range and damage increases with charge.<br />(Ultra)charge accumulates by dealing damage and dissipates slowly over time. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Spinning_Glaive.png|128px]] |
|Name=Spinning Glaive | |Name=Spinning Glaive | ||
− | | | + | |UsableBy=[[Image:Icon-Ace.png|32px|link=Ace]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Circle slash while airborne! | |InGameTooltip=Circle slash while airborne! | ||
|UnlockCost=10 | |UnlockCost=10 | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=1.4x (1st, 2nd and Aerial Swings)<br />1.6x (Landing 1st Swing)<br />2.1x (Landing 2nd Swing) | |Damage=1.4x (1st, 2nd and Aerial Swings)<br />1.6x (Landing 1st Swing)<br />2.1x (Landing 2nd Swing) | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Swings twice on the ground, and causes the user to spin in a circle in the air.<br />Decent horizontal range and fantastic vertical range.<br />Has a combo when you land which deals bonus damage. The combo links with a single aerial swing, for purposes of boss i-frames. | |Description=Swings twice on the ground, and causes the user to spin in a circle in the air.<br />Decent horizontal range and fantastic vertical range.<br />Has a combo when you land which deals bonus damage. The combo links with a single aerial swing, for purposes of boss i-frames. | ||
}} | }} | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:Rippling_Axe.png|128px]] |
|Name=Rippling Axe | |Name=Rippling Axe | ||
− | | | + | |UsableBy=[[Image:Icon-Ace.png|32px|link=Ace]][[Image:Icon-Draco.png|32px|link=Draco]] |
|InGameTooltip=Swings slowly for MASSIVE damage! | |InGameTooltip=Swings slowly for MASSIVE damage! | ||
|UnlockCost=20 | |UnlockCost=20 | ||
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|BonusAttributes=Cannot be Charged Normally | |BonusAttributes=Cannot be Charged Normally | ||
|Damage=2.5x (1st Swing)<br />3.75x (2nd Swing)<br />1.875x* (Aerial Slam) | |Damage=2.5x (1st Swing)<br />3.75x (2nd Swing)<br />1.875x* (Aerial Slam) | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] |
|Description=Swings twice on the ground, stopping the user in place. In the air, it causes the user to stop and fall down. The slam can be cancelled by attacking again.<br />Significant horizontal and vertical range, especially in the air.<br />Aerial attacks are classed as (ultra)charged shots, and benefit from any charged shot bonuses. | |Description=Swings twice on the ground, stopping the user in place. In the air, it causes the user to stop and fall down. The slam can be cancelled by attacking again.<br />Significant horizontal and vertical range, especially in the air.<br />Aerial attacks are classed as (ultra)charged shots, and benefit from any charged shot bonuses. | ||
}} | }} | ||
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Hawk is a [[Powers|Power]] specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can. | Hawk is a [[Powers|Power]] specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can. | ||
+ | |||
+ | On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job. | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:The_Siphon.png|128px]] |
|Name=The Siphon | |Name=The Siphon | ||
− | | | + | |UsableBy=[[Image:Icon-Hawk.png|32px|link=Hawk]] |
|InGameTooltip=Recalls energy from the unworthy. | |InGameTooltip=Recalls energy from the unworthy. | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
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|Damage=1.0x (1st and 2nd Swing) | |Damage=1.0x (1st and 2nd Swing) | ||
|BonusAttributes=Drains Energy from Enemies. | |BonusAttributes=Drains Energy from Enemies. | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Icon-Hawk.png|32px|link=Hawk]] |
|Description=Swings twice on the ground or in the air. Decent horizontal and vertical range.<br />The second swing drains energy from enemies hit.<br />Charged swings drain energy from enemies hit, stacking with other bonuses.<br />If multiple enemies are drained, energy recovered is halved and rounded up. | |Description=Swings twice on the ground or in the air. Decent horizontal and vertical range.<br />The second swing drains energy from enemies hit.<br />Charged swings drain energy from enemies hit, stacking with other bonuses.<br />If multiple enemies are drained, energy recovered is halved and rounded up. | ||
}} | }} | ||
− | Rather than having 5 different weapons to obtain from [[Objects|Diamond Chests]], Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time). | + | Rather than having 5 different weapons to obtain from [[Objects#Diamond Chest|Diamond Chests]], Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time). |
{{:Powers}} | {{:Powers}} | ||
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|Name=Draco | |Name=Draco | ||
}} | }} | ||
+ | |||
+ | Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges, which regenerate 1 every 2 seconds. These Dracocharges can then be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot recieve any of a character's starting weapons - so the N-Buster, A-Saber and The Siphon are unavailable to him. | ||
+ | |||
+ | On the PC version of the game, Draco is DLC. On Consoles, Draco can be unlocked by beating the game in any mode except Rush Job. | ||
''This wiki section is a stub, you can help by expanding it, or check out some more info about Draco at [https://store.steampowered.com/app/869830/20XX__Draco_Character_DLC/| his Steam store page]'' | ''This wiki section is a stub, you can help by expanding it, or check out some more info about Draco at [https://store.steampowered.com/app/869830/20XX__Draco_Character_DLC/| his Steam store page]'' | ||
+ | |||
+ | |||
+ | {{Weapon | ||
+ | |Image=[[Image:Unstoppable_Force.png|128px]] | ||
+ | |Name=Unstoppable Force | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Convert your foes to dust! | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=100% | ||
+ | |Damage=2.0x (1st Swing)<br />3.0x (2nd Swing)<br />2.0x* (Uppercut) | ||
+ | |BonusAttributes= | ||
+ | |AcquiredFrom=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |Description=The combo first swings with a forward thrust, and then an overhead slam.<br />Has decent horizontal and vertical range.<br />Charged attacks cause Draco to perform an uppercut instead, lifting him upwards for additional mobility. | ||
+ | }} | ||
+ | {{Weapon | ||
+ | |Image=[[Image:Volt_Edge.png|128px]] | ||
+ | |Name=Volt Edge | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Truly shocking. | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=150% | ||
+ | |Damage=0.8x | ||
+ | |BonusAttributes= | ||
+ | |AcquiredFrom=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |Description=Fires a piercing boomerang forwards which moves up and returns after flying a certain distance. Up to 3 can be active at once.<br />Charged shots have greatly increased size and stun enemies hit, preventing them from moving for ?.? seconds. | ||
+ | }} | ||
+ | {{Weapon | ||
+ | |Image=[[Image:Vega.png|128px]] | ||
+ | |Name=Vega | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Embrace the sharp shadow! | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=100% | ||
+ | |Damage=1.8x (1st, 2nd and 3rd Swings) | ||
+ | |BonusAttributes= | ||
+ | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] | ||
+ | |Description=Rapidly swings almost as fast as the attack button is pressed.<br />Has low horizontal and vertical range. The 1st swing has longer horizontal range.<br />Charged attacks cause Draco to charge forwards and grants Draco invulnerability during the charge. | ||
+ | }} | ||
+ | {{Weapon | ||
+ | |Image=[[Image:Peacebringer.png|128px]] | ||
+ | |Name=Peacebringer | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Be still, and reflect. | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=50%? | ||
+ | |Damage=1.0x (1st, 2nd and 3rd Swings) | ||
+ | |BonusAttributes=Hits twice per swing. | ||
+ | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] | ||
+ | |Description=Slowly swings three times in front of Draco.<br />Somewhat low horizontal and vertical range.<br />Charged attacks cause Draco to spin the weapon in front of him. If an enemy shoots the staff, it will be absorbed and reflected back as a retaliation burst.<br />Only 3 retaliation bursts can happen per second. (+2 per [[Augments|Zephyr]] owned) | ||
+ | }} | ||
+ | {{Weapon | ||
+ | |Image=[[Image:Gemini.png|128px]] | ||
+ | |Name=Gemini | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Fires auto-aiming twin arrows! | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=100%* | ||
+ | |Damage=0.5x | ||
+ | |BonusAttributes=Fires 2 arrows per shot.<br />Increased shot velocity. | ||
+ | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] | ||
+ | |Description=Fires two fast projectiles forwards. Up to 3 bursts can be active at once.<br />If an enemy is seen in one of the 8 cardinal directions, the weapon will fire in that direction instead.<br />Charged shots will cause the two arrows to fuse into one, dealing 2.0x Attack Strength total. Additionally, if a charged shot kills, the shot will redirect and move to the next nearest target. | ||
+ | }} | ||
+ | {{Weapon | ||
+ | |Image=[[Image:Rapture.png|128px]] | ||
+ | |Name=Rapture | ||
+ | |UsableBy=[[Image:Icon-Draco.png|32px|link=Draco]] | ||
+ | |InGameTooltip=Well. It's a bubble, I guess. | ||
+ | |UnlockCost=N/A | ||
+ | |ChargeModifier=50% | ||
+ | |Damage=1.2x | ||
+ | |BonusAttributes= | ||
+ | |AcquiredFrom=[[Image:Diamond_Chest.png|32px|link=Diamond Chest]] | ||
+ | |Description=Fires in an arc above Draco, similarly to [[Powers|Mortar]].<br />Charged shots instead fire a giant bubble in front of Draco which can be used as a platform. The bubble moves slowly forwards, and will pop after it hits an enemy it doesn't kill, or after 2 seconds. (3 seconds when Ultracharged) | ||
+ | }} | ||
=Revenant Characters= | =Revenant Characters= | ||
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Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. | Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. | ||
{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:V_Shooter.png|128px]] |
|Name=V-Shooter | |Name=V-Shooter | ||
− | | | + | |UsableBy=[[Image:Icon-Vika.png|32px|link=Vika]] |
|InGameTooltip=Wing of the Faceless. | |InGameTooltip=Wing of the Faceless. | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=0.5x | |Damage=0.5x | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Icon-Vika.png|32px|link=Vika]] |
|Description=Fires basic marshmallow-shaped projectiles forwards. Up to 3 can be active at once.<br />Charged shots have greatly increased size and pierce enemies killed. | |Description=Fires basic marshmallow-shaped projectiles forwards. Up to 3 can be active at once.<br />Charged shots have greatly increased size and pierce enemies killed. | ||
}} | }} | ||
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{{Weapon | {{Weapon | ||
− | |Image=[[ | + | |Image=[[Image:J_Cutter.png|128px]] |
|Name=J-Cutter | |Name=J-Cutter | ||
− | | | + | |UsableBy=[[Image:Icon-Jest.png|32px|link=Jest]] |
|InGameTooltip="Not production ready." ~ Arlan | |InGameTooltip="Not production ready." ~ Arlan | ||
|UnlockCost=N/A | |UnlockCost=N/A | ||
|ChargeModifier=100% | |ChargeModifier=100% | ||
|Damage=0.6x (1st and 2nd Swing)<br />1.0x (3rd Swing) | |Damage=0.6x (1st and 2nd Swing)<br />1.0x (3rd Swing) | ||
− | |AcquiredFrom=[[ | + | |AcquiredFrom=[[Image:Icon-Jest.png|32px|link=Jest]] |
|Description=Swings three times both on the ground and in the air.<br />Decent horizontal range and minor vertical range. | |Description=Swings three times both on the ground and in the air.<br />Decent horizontal range and minor vertical range. | ||
}} | }} | ||
</div></div> | </div></div> | ||
− | [[ | + | [[Category:Contents]] |
Latest revision as of 22:31, 13 December 2018
There are six playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.
Character Stat Mechanics
For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.
All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect) and +16 (quarter effect). The gains do not diminish any further after +16 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.
For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.
Character Weapon Mechanics
Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.
Base Game Starting Characters
The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.
Nina
Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.
Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.
Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)
Ace
Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.
Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)
Downloadable Content Characters
Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.
Hawk
Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.
On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.
Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).
Draco
Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges, which regenerate 1 every 2 seconds. These Dracocharges can then be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot recieve any of a character's starting weapons - so the N-Buster, A-Saber and The Siphon are unavailable to him.
On the PC version of the game, Draco is DLC. On Consoles, Draco can be unlocked by beating the game in any mode except Rush Job.
This wiki section is a stub, you can help by expanding it, or check out some more info about Draco at his Steam store page
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Slowly swings three times in front of Draco. Somewhat low horizontal and vertical range. Charged attacks cause Draco to spin the weapon in front of him. If an enemy shoots the staff, it will be absorbed and reflected back as a retaliation burst. Only 3 retaliation bursts can happen per second. (+2 per Zephyr owned) | |
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Be still, and reflect. | |||||
Unlock Cost: N/A Soul Chips Charge Modifier: 50%? Hits twice per swing. |
Damage Multipliers 1.0x (1st, 2nd and 3rd Swings) |
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Fires in an arc above Draco, similarly to Mortar. Charged shots instead fire a giant bubble in front of Draco which can be used as a platform. The bubble moves slowly forwards, and will pop after it hits an enemy it doesn't kill, or after 2 seconds. (3 seconds when Ultracharged) | |
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Well. It's a bubble, I guess. | |||||
Unlock Cost: N/A Soul Chips Charge Modifier: 50% |
Damage Multipliers 1.2x |
Revenant Characters
Note: This section contains major spoilers. Read at your own risk.
Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.
Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.
To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.
Vika
Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage.
Jest
Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.